SL Anim → BVHconversion lab
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SECOND LIFE / BLENDER PIPELINE

Bring the motion across.
Leave nothing behind.

Decode native Second Life keyframes, rebuild them on the official avatar skeleton, and export continuity-safe BVH made for Blender.

Basis
SL → Blender
Interpolation
Quaternion nlerp
Validation
Source ↔ BVH
Drop an animation folderor click to choose one · native .anim files only
02
BatchNo files loaded

Your converted animations will appear here.

03
Match previewSelect an animation
source BVH
drag to orbit · wheel to zoom
0.00s 0.00s
Max joint drift
Max angle error
Verification