SL Anim → BVHconversion lab
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SECOND LIFE / BLENDER PIPELINE

Bring the motion across.
Leave nothing behind.

Decode native Second Life keyframes, rebuild them on the official avatar skeleton, and export for Blender or direct Second Life upload.

Basis
SL → Blender
Interpolation
Quaternion nlerp
Validation
Source ↔ BVH
Drop an animation folderor click to choose one · native .anim files only
02
BatchNo files loaded

Your converted animations will appear here.

03
Match previewSelect an animation
source BVH
drag to orbit · wheel to zoom
0.00s 0.00s
Max joint drift
Max angle error
Verification